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This is a huge improvement over our process during the Sonic x Hive event, which took days of manual configuration and testing. To put into perspective the power of a tool like this, we added 200 custom blocks in just a few hours (excluding the time required to create the models and textures). Testing only, does not show planned gameplay changes. Fake players with dynamically generated skins (white boxes) show the server-side calculated collision. 1× Behind the scenes: testing server-side collision boxes. This is a running theme: we want to make processes as efficient as possible so we can focus on what we do best, content.
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Our custom Blockbench plugin allows our art team to configure their Hive blocks easily.Īdditionally, Blockie can generate the required code for our custom server software, requiring little to no dev time. This can be done manually or by using our custom Blockbench plugin. More complex blocks can be configured using a custom Blockie meta config. Blockie detects if multiple blocks use the same geometry and will only import it once, ensuring we don't waste resources. If a custom geometry is required, a geometry file with the same name is placed in the images' directory, and Blockie does the rest. Even the block name is sourced from the source image name. Materials are automatically calculated by analyzing the alpha channels of the texture. It will automatically make all required assets and insert them into any configured resource/behavior pack. Give the power of implementation and testing to our art team.īlockie can create blocks from just an image file.Make adding blocks to the server painless.So we made another tool, lovingly named Blockie. Adding custom blocks to Minecraft: Bedrock Edition can be slow and cumbersome. In addition to being able to use these blocks in the building process, it was also important that adding these blocks was time efficient.
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If we add new blocks, a client reboot will automatically download the updated data. Our custom blocks are added to a special tab in the Java Edition creative inventory. Our builders can then pull any custom blocks they want from the custom blocks creative menu.
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Our client mod then downloads these assets from our server, registering them as custom blocks, much like any other Fabric mod might do. This means popular plugins, such as WorldEdit, VoxelSniper, and Arceon, work with our custom blocks without modification. We then dynamically inject our custom blocks into the Java Edition (Spigot) server so that to the server, they seem and act like any other vanilla block. Extra data: break times, sounds, friction, light emission.Model geometry, including UV co-ordinate translation.When the build server is booted, it loads the Bedrock resource and behavior packs, systematically reading and converting all required data points: This is where our Spigot plugin comes in. Note: build is for testing purposes only. Another example build from our build team. As such, we must convert our Bedrock resource and behavior packs into formats that Minecraft (or our mod) can understand. Java Edition and Bedrock Edition formats are not interchangeable. This allows our builders to create worlds with our custom blocks natively in Java Edition. If you'd like to hear about our custom world format, including the config/meta-store system within it, let us know! A selection of custom cuboid blocks, including a crate with custom geometry.īecause we rely on Java Edition, we've made a Fabric client mod and a Spigot (Paper) plugin that brings the Bedrock Edition custom blocks to Java. These worlds are exported from Java Edition into our custom world format, which we specially created for the needs of a minigame server. This allows us to use plugins like WorldEdit to develop and create amazing worlds quickly. While it may not be common knowledge, our build team uses Minecraft: Java Edition to create our worlds. This is essential to achieve our long-term content ideas that require expansive, immersive worlds. Most importantly, these tools empower our creative team of artists and builders to take control with little developer input. Over the past month, we've worked on new tools to bring custom blocks to The Hive. Custom plants, walls, roof tiles, and more are being used. It enlightened us to just how immersive worlds in Minecraft can be by combining entities, animations, sounds, and custom blocks.Īlthough we made some essential tools to assist us in using custom blocks, it was a very slow, tedious process that relied heavily on our development teams.

We were incredibly proud of our work on the event. The Hive first used custom blocks in July 2021 to bring the iconic world of Sonic to Minecraft.
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Dev diaries are a series of articles from the development team giving you a raw insight into the thoughts and ideas that go into making The Hive.
